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Showdown Winrate Checker
Pick a start and end date (local). I’ll resolve them to the right block numbers and fetch on-chain GameResultEvent
logs. Historic days are served from cache; today updates incrementally.
Per‑Class Performance for megaflop
Class | Wins | Losses | Games | Win Rate |
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No class stats yet — run a query above. |
Only dual-classes (with a /
) are included. Cell = win rate of row‑class vs column‑class, with sample size in parentheses. “—” = no matches (or same class).
Class \ Class |
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No data yet. |
Color scale: 0% → red, 50% → yellow, 100% → green.
Block | Game # | Result | Opponent | Started | Reason | Tx |
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No matches for this player (in the chosen range) yet. |
Block | Game # | Game ID | Started | Winner | Loser | Reason | Tx |
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No rows yet. Pick a date range and click Compute. |
Daily cache on the server makes historical queries instant; today is fetched incrementally.