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Showdown Winrate Checker

Pick a start and end date (local). I’ll resolve them to the right block numbers and fetch on-chain GameResultEvent logs. Historic days are served from cache; today updates incrementally.

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Wins
0
Losses
0
Win Rate
0.00%
Dominant Class
Per‑Class Performance for megaflop
ClassWinsLossesGamesWin Rate
No class stats yet — run a query above.
Class vs Class — Win rate of class vs class
Only dual-classes (with a /) are included. Cell = win rate of row‑class vs column‑class, with sample size in parentheses. “—” = no matches (or same class).
Class \ Class
No data yet.
Color scale: 0% → red, 50% → yellow, 100% → green.
Matches for megaflop (0)
BlockGame #ResultOpponentStartedReasonTx
No matches for this player (in the chosen range) yet.
All Decoded Matches (0)
BlockGame #Game IDStartedWinnerLoserReasonTx
No rows yet. Pick a date range and click Compute.
Daily cache on the server makes historical queries instant; today is fetched incrementally.